Efektivitas Penerapan Model Game-Based Learning Berbantuan Kahoot Ditinjau dari Hasil Belajar Siswa pada Mata Pelajaran Animasi 2 Dimensi di SMK Negeri 9 Surakarta

Sannyaturohmah, Dinta (2019) Efektivitas Penerapan Model Game-Based Learning Berbantuan Kahoot Ditinjau dari Hasil Belajar Siswa pada Mata Pelajaran Animasi 2 Dimensi di SMK Negeri 9 Surakarta. Other thesis, Universitas Sebelas Maret.

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    Abstract

    ABSTRAK Dinta Sannyaturohmah. K3514015. EFEKTIVITAS PENERAPAN MODEL GAME-BASED LEARNING BERBANTUAN KAHOOT DITINJAU DARI HASIL BELAJAR SISWA PADA MATA PELAJARAN ANIMASI 2 DIMENSI DI SMK NEGERI 9 SURAKARTA. Skripsi, Surakarta: Fakultas Keguruan dan Ilmu Pendidikan Universitas Sebelas Maret Surakarta, Januari 2019. Penelitian ini bertujuan untuk mengetahui (1) apakah terdapat perbedaan hasil belajar antara pembelajaran metode Game Based Learning berbantuan Kahoot dan Pembelajaran konvensional; (2) metode pembelajaran yang lebih efektif antara metode Game Based Learning berbantuan Kahoot dan Pembelajaran konvensional. Penelitian ini menggunakan metode quasi experimental design dengan model pretest-posttest control group design. Populasi dalam penelitian ini yaitu sekuruh siswa kelas XI Multimedia SMK Negeri 9 Surakarta. Sampel yang digunakan adalah 61 orang. Teknik sampling yang digunakan adalah probability sampling. Teknik pengambilan sampel pada penelitian ini menggunakan metode simple random sampling. Teknik pengumpulan data menggunakan pretest posttest dan lembar observasi. Teknik analisis data yang digunakan adalah uji keseimbangan, uji normalitas, uji homogenitas, serta uji hipotesis menggunakan uji t-test independent sample. Hasil penelitian adalah sebagai berikut. Pertama, terdapat perbedaan hasil belajar antara pembelajaran metode Game Based Learning berbantuan Kahoot dan Pembelajaran konvensional. kedua, efektivitas metode Game Based Learning berbantuan Kahoot lebih tinggi daripada metode Game Based Learning dalam meningkatkan hasil belajar. Kata Kunci : Game Based Learning, Kahoot, Pembelajaran Konvensional, Hasil Belajar ABSTRACT Dinta Sannyaturohmah. K3514015. THE EFFECTIVENESS OF USING KAHOOT’S ASSISTED GAME-BASED LEARNING MODEL VIEWED FROM STUDENTS LEARNING OUTCOMES IN 2D ANIMATION SUBJECT AT STATE VOCATIONAL HIGH SCHOOL 9 SURAKARTA. Thesis, Surakarta: Teacher Training and Education Faculty of Sebelas Maret University, Surakarta, Januari 2019. The purpose of this research is to know (1) is there any difference on students’ learning outcome between game-based learning assisted Kahoot and conventional learning; and (2) which learning method that is more effective between Game-Based Learning and conventional learning. The researcher used a quasi-experimental method with using pre-test and posttest control group design. In addition, 61 students of the eleventh-grade students at State 9 Vocational School of Surakarta were taken as a sample. The sampling technique in this research was the probability technique. Meanwhile, the sample collecting technique was a simple random sampling. Moreover, the data collection technique for this research used test (pretest and posttest), and observation. The data were analyzed using equilibrium test, normality test, homogeneity test, and hypothesis test by using t-test independent sample test. The results of this research as follows: there is a different on learning outcome between learning based game assisted Kahoot and conventional learning. Then, the effectiveness of learning based game assisted Kahoot is higher than the game based learning in increasing learning outcome of students. Keywords: Game-Based Learning, Kahoot, Conventional Learning, Learning Outcomes

    Item Type: Thesis (Other)
    Subjects: L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
    Q Science > QA Mathematics > QA76 Computer software
    Divisions: Fakultas Keguruan dan Ilmu Pendidikan
    Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknologi Informasi dan Komputer
    Depositing User: Rifqi Imaduddin Irfan
    Date Deposited: 05 Apr 2019 19:34
    Last Modified: 05 Apr 2019 19:34
    URI: https://eprints.uns.ac.id/id/eprint/43498

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