Effektivitas Menggunakan Permainan Vocabra dalam Mengajar Kosa Kata Dilihat dari Motivasi Siswa

SUDRAJAT, SEPTIAN (2019) Effektivitas Menggunakan Permainan Vocabra dalam Mengajar Kosa Kata Dilihat dari Motivasi Siswa. Masters thesis, Universitas Sebelas Maret.

[img] PDF - Published Version
Download (4Mb)

    Abstract

    ABSTRACT Septian Sudrajat S891608016, 2018. The Effectiveness of Using Vocabra Games in Teaching Vocabulary Viewed from Students’ Motivation (An Experimental Study at the Fifth Grade Students of SDIT Sabilul Huda Cirebon in the Academic Year of 2018/2019). The First Consultant: Dr. Ngadiso, M.Pd.; The Second Consultant: Dra. Dewi Rochsantiningsih, M. Ed., Ph.D. Thesis. English Education Department, Graduate School of Sebelas Maret University. The objectives of the study are: (1) to identify whether Vocabra Game is more effective than Crossword Game in teaching vocabulary to the fifth grade students of SDIT Sabilul Huda Cirebon in the academic year of 2018/2019; (2) to identify whether the students who have high motivation have better vocabulary mastery than those who have low motivation; and (3) to identify whether there is an interaction between teaching media and students’ motivation in teaching vocabulary to the fifth grade students of SDIT Sabilul Huda Cirebon in the academic year of 2018/2019. This research method was experimental. This research was carried out at SDIT Sabilul Huda Cirebon in the academic year of 2018/2019. The population was 56 fifth grade students. The researcher used cluster random sampling. To take the sample, the researcher used lottery. The sample of this research was class Turkey 28 students as experimental class and Habasyah 28 students as control class. Two instruments are used in this study, they are questionnaire on motivation to collect data about students’ motivation and vocabulary test to measure students’ vocabulary mastery. The instruments have been tried out to check the questionnaire and the vocabulary test validity and reliability. After the treatment has been applied for eight meetings, Post-test is conducted to obtain vocabulary mastery scores. Then descriptive and inferential data analysis were conducted to give description of the data and to test the hypothesis. Normality and Homogeneity were tested before using Anova. Finally, Anova is used to test the hypothesis. The research result of this study reveals that: (1) Vocabra Game is more effective than Crossword Game in teaching vocabulary; (2) The students having high motivation have better vocabulary mastery than the students having low motivation; and (3) there is an interaction between teaching media and students’ motivation in teaching vocabulary. Finally, the research findings imply that the use of Vocabra Game is able to influence the students’ vocabulary. Therefore, it is recommended that English Teacher to apply Vocabra Game in teaching vocabulary. Keyword: Teaching Vocabulary, Vocabra Game, Crossword Game, Motivation.

    Item Type: Thesis (Masters)
    Subjects: L Education > L Education (General)
    Divisions: Pascasarjana
    Pascasarjana > Magister > Pendidikan Bahasa Inggris - S2
    Depositing User: Ferina Umu Salamah
    Date Deposited: 21 Feb 2019 11:13
    Last Modified: 21 Feb 2019 11:13
    URI: https://eprints.uns.ac.id/id/eprint/43366

    Actions (login required)

    View Item