The Gamer Students’ Attitudes towards English Teaching and Learning (A Case Study at SMA Batik 2 Surakarta)

PRAKOSO, MOHAMMAD ROMDHONI (2018) The Gamer Students’ Attitudes towards English Teaching and Learning (A Case Study at SMA Batik 2 Surakarta). Masters thesis, Universitas Sebelas Maret.

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    Abstract

    Attitude is the most influental factor affecting students’ English learning. Attitude involves three aspects: a) cognitive, b) behavioral, and c) affective aspect. For gamer students, video game is influental for shaping their attitude. Video game effect has five dimensions: a) amount of play, b) content, c) context, d) structure, and e) mechanics. This research uses case study as the research method. To choose the respondents, purposive sampling was used; and seven gamer students are chosen. Interview and observation were used as the main data collection techniques while questionnaire and document analysis techniques were used as supports. The collected data were analyzed using data reduction, data display, and conclusion drawing techniques. The aims of this research are to: a) identify the way the gamer students play video game viewed from the dimensions of video game effect, and b) unravel the attitudes of the gamer students towards teaching and learning English in terms of cognitive, affective, and behavioral aspects.

    Item Type: Thesis (Masters)
    Subjects: P Language and Literature > PE English
    Divisions: Pascasarjana
    Pascasarjana > Magister
    Pascasarjana > Magister > Pendidikan Bahasa Inggris - S2
    Depositing User: Fransiska Meilani f
    Date Deposited: 01 Feb 2018 07:35
    Last Modified: 01 Feb 2018 07:35
    URI: https://eprints.uns.ac.id/id/eprint/39403

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