PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ADOBE FLASH UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA PADA PEMBELAJARAN AKUNTANSI DI SMK

WULANDARI, LINTANG (2017) PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ADOBE FLASH UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA PADA PEMBELAJARAN AKUNTANSI DI SMK. Other thesis, Universitas Sebelas Maret.

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    Abstract

    The objectives of this research are to investigate (1) the feasibility of Adobe Flash-based learning media in accounting learning at State Vocational High School, and (2) the effectiveness of Adobe Flash-based learning media to improve the students learning motivation in accounting at State Vocational High School. This research used the research and development (R&D) method. The validation of the product design was done by a learning media expert, a learning material expert, and a practitioner. The subjects of the product testing included 10 students at the preliminary product testing, 30 students in Grade XI Accounting 2 (experimental class) and 30 students in Grade XI Accounting 1(control class) of Sejati Vocational High School at the main extended-field testing. The data of research were collected through a questionnaire and documentation. The data were analyzed by using the descriptive analysis and the inferential analysis. The results of the research are as follows. Firstly, the developed Adobe Flash-based learning media is feasible to be used in Accounting learning at State Vocational High School. It’s proven of media feasibility assessment average by a learning media expert which received score of 4.833, and was categorized “very feasible”, assessment of learning material expert which received score of 3.74, and was categorized “feasible”, assessment of practitioner which received score of 4.19, and was categorized “feasible”, and assessment of students which received score of 4.324, and was categorized “very feasible”. Secondly, the developed Adobe Flash-based learning media in Accounting is effective to improve the students learning motivation at State Vocational High School. The research shown the difference of learning motivation between the experimental class and the class control with the significance value of 0.000 which was smaller than 0.05, the average scores of learning motivation of experimental class is 4.05 and the control class is 3.61 belong to “high" categories. Thus, the developed of Adobe Flash-based learning media is feasible and effective in improving the students learning motivation in accounting at State Vocational High School. Keywords:Learning Media, Adobe Flash, Learning Motivation. ABSTRAK Penelitian ini bertujuan mengetahui: (1) kelayakan media pembelajaran berbasis Adobe Flash untuk pembelajaran akuntansi di SMK, dan (2) keefektifan media pembelajaran berbasis Adobe Flash dalam meningkatkan motivasi belajar siswa pada pembelajaran Akuntansi di SMK. Penelitian ini merupakan penelitian pengembangan atau Research and Development (R&D). Validasi desain dilakukan oleh ahli media, ahli materi, dan praktisi. Subjek uji coba terdiri dari 10 siswa pada uji coba awal, serta 30 siswa pada kelas XI Akuntansi 2 (kelas eksperimen) dan 30 siswa pada kelas XI akuntansi 1 (kelas kontrol) di SMK Sejati* pada uji coba lapangan. Instrumen pengumpulan data terdiri dari angket dan dokumentasi. Teknik analisis data yang digunakan pada penelitian ini adalah analisis statistik deskriptif dan analisis inferensial. Hasil penelitian menunjukkan bahwa, Pertama, media pembelajaran berbasis Adobe Flashdinyatakan layak digunakan pada pembelajaran akuntansi di SMK. Hal ini dibuktikan dengan hasil rata-rata validasi dari ahli media sebesar 4,833 dengan kategori “sangat layak, ahli materi sebesar 3,74 dengan kategori “layak”, praktisi sebesar 4,19 dengan kategori “layak”, serta penilaian siswa sebesar 4,324 dengan kategori “sangat layak”. Kedua, media pembelajaran berbasis Adobe Flash pada pembelajaran Akuntansi efektif meningkatkan motivasi belajar siswa di SMK. Temuan menunjukkan adanya perbedaan motivasi belajar siswa antara kelas eksperimen dan kelas kontrol dengan perolehan signifikansi 0,000 atau kurang dari 0,05, dengan rata-rata motivasi belajar siswa pada kelas eksperimen 4,05 dan kelas kontrol 3,61 dalam kategori “tinggi”. Simpulan penelitian ini adalah pengembangan media pembelajaran berbasis adobe flash layak dan efektif dalam meningkatkan motivasi belajar siswa pada pembelajaran akuntansi di SMK. Kata Kunci :Media Pembelajaran, Adobe Flash, Motivasi Belajar.

    Item Type: Thesis (Other)
    Subjects: H Social Sciences > HB Economic Theory
    L Education > L Education (General)
    Divisions: Fakultas Keguruan dan Ilmu Pendidikan
    Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Ekonomi
    Depositing User: faizah sarah yasarah
    Date Deposited: 31 Mar 2017 23:12
    Last Modified: 31 Mar 2017 23:12
    URI: https://eprints.uns.ac.id/id/eprint/32994

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