Pola Komunikasi Pemain Game Online Lost Saga (Studi Deskriptif Kualitatif Pola Komunikasi Gamer Remaja dalam Penggunaan Fasilitas Chatting Game Online Lost Saga di Kota Surakarta)

AGOESTA, SURYA ADHI (2017) Pola Komunikasi Pemain Game Online Lost Saga (Studi Deskriptif Kualitatif Pola Komunikasi Gamer Remaja dalam Penggunaan Fasilitas Chatting Game Online Lost Saga di Kota Surakarta). Other thesis, Universitas Sebelas Maret.

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    Abstract

    ABSTRACT Surya Adhi Agoesta. D0210114. Communication Patterns Lost Saga Online Game Players (Qualitative Descriptive Study of Communication Patterns of Teenager Gamers in Chatting Facility Online Game Lost Saga in Surakarta). Bachelor Degree Thesis (S-1). Communication Science Department. Faculty of Social and Political Science. Sebelas Maret University. Surakarta. 2016. New Media is one domain of communication studies. New media is the study of a medium of communication that is widely integrated into a network or the Internet. Internet features are very diverse and have specific functions that can be enjoyed by Internet users according to its needs. One is social media. Virtual Game World is one form of social media and Online Games are a form of virtual Game World. The emergence of online gaming is very popular with the players in Indonesia. Connoisseurs of this game most teenagers. This study aims to determine the description of Communication Patterns and Motives aggressiveness Teenagers Gamer in Facility Chatting Online Game Lost Saga. This research was conducted in the internet cafe in Surakarta. This study shows how communication patterns gamer in the use of chat games that raises motif aggressiveness in the use of chat. This study is a qualitative descriptive study using interview data collection techniques. The use of purposive sampling techniques in determining a resource for choosing sources according to criteria of the target audience, namely Teenagers aged 12 years - 21 years. They have character Online Game Lost Saga. Rank chosen must be a minimum rank of Captain Class 1 or by the player often called "three diamond" or CPT. The conclusions of this research is a form of communication patterns of interaction and transactional where gamers interact with other gamers in the form of chat facility. With the use of this formed a pattern of communication that aims to mutually deliver the message in the game, convey all the emotions of the players through the chat. In addition to conveying the message of the Gemer also convey information related to the online game, they conduct communication behavior to elicit a response from the other gamers. transactional communication patterns, which communication occurs via chat is not only done by two people, but the whole of the players also respond to each communication message conveyed by one gamer. Keywords:, Online Game, Communication Patterns, Youth.

    Item Type: Thesis (Other)
    Subjects: H Social Sciences > H Social Sciences (General)
    Divisions: Fakultas Ilmu Sosial dan Ilmu Politik
    Fakultas Ilmu Sosial dan Ilmu Politik > Ilmu Komunikasi
    Depositing User: faizah sarah yasarah
    Date Deposited: 06 Feb 2017 10:09
    Last Modified: 06 Feb 2017 10:09
    URI: https://eprints.uns.ac.id/id/eprint/31620

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