PEMBUATAN GAME “MAIN KATA” SEBAGAI SARANA PENDIDIKAN BAHASA INDONESIA DENGAN MENGGUNAKAN UNITY3D

Nurjannah, Lina (2014) PEMBUATAN GAME “MAIN KATA” SEBAGAI SARANA PENDIDIKAN BAHASA INDONESIA DENGAN MENGGUNAKAN UNITY3D. Other thesis, Universitas Sebelas Maret.

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    Abstract

    As an Indonesian, it is appropriate use Bahasa and understand how important is it. Bahasa can be a medium to show patriotism to the nation of Indonesia. Learn Bahasa can be done in several ways, one of them through educational games. The purpose of this study is provide innovation in education game entitled with "MAIN KATA". The development of this game used software such as, Unity3D games, Corel Draw and Adobe Photoshop CS6 X6. The concept of this game is to arrange words with random letters provided in accordance with the difficulty level that have been choosen at beginning of the game. Then formed word will be confirmed to the database. Utilizing the game technology , Bahasa traditional learning can be replaced by a more interesting game using the browser to play. The browser must have UnityPlayer to play game. Based on browser tested, among others; Mozilla Firefox, Google Chrome, Safari, Opera and Internet Explorer. Only Internet Explorer is not able to run the game "MAIN KATA". Keyword: Web-Game, puzzle game, Indoensian Language.

    Item Type: Thesis (Other)
    Subjects: L Education > L Education (General)
    Q Science > QA Mathematics > QA76 Computer software
    Divisions: Fakultas Matematika dan Ilmu Pengetahuan Alam > D3 - Ilmu Komputer
    Depositing User: Faisal M
    Date Deposited: 11 Nov 2015 03:18
    Last Modified: 11 Nov 2015 03:18
    URI: https://eprints.uns.ac.id/id/eprint/21465

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