PEMBUATAN GAME “RORO JONGGRANG: THE LEGEND OF PRAMBANAN TEMPLE” BERBASIS HTML5

MARSHANINGTYAS, ALVIRA (2013) PEMBUATAN GAME “RORO JONGGRANG: THE LEGEND OF PRAMBANAN TEMPLE” BERBASIS HTML5. Other thesis, Universitas Sebelas Maret.

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    Abstract

    The number of internet users which large and growing, has bring the culture of internet, that is browsing and playing online games. Along with many other social networks that utilize the web browser, many games that run on any browser platform became very popular nowadays. Html5 has been used by developers to create a game that is excuted through the current browser. There’s no need to install or deploy the application, users just need to have an internet connetion and already have a browser that support html5. Many features of HTML5 can provide better user experience for the user, and the reduce the gap between online and desktop applications. Based from the folkstory of Indonesian, the making of "Roro Jonggrang: The Legend of Prambanan Temple", the game was developed using html5 and MelonJS as game engine. The purpose of this game is to entertain and especially for the children who play this game, it can improve their agility, skill, and reflex. This game is also expected to increase the user interest in folk stories of Indonesian. Keywords : Multimedia, Adventure Game, HTML5 Canvas

    Item Type: Thesis (Other)
    Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
    Divisions: Lembaga Penelitian dan Pengabdian Kepada Masyarakat - LPPM
    Depositing User: Nurrahma Restia
    Date Deposited: 03 May 2014 20:33
    Last Modified: 03 May 2014 20:33
    URI: https://eprints.uns.ac.id/id/eprint/14794

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