THE EFFECTIVENESS OF AFTER READING CARD GAMEIN TEACHING VOCABULARY VIEWED FROM STUDENTS’ INTEREST (An Experimental Study at the Third Grade Students of SD Muhammadiyah PalurSukoharjo in the Academic Year of 2012/2013)

RAHAYU, ENI (2013) THE EFFECTIVENESS OF AFTER READING CARD GAMEIN TEACHING VOCABULARY VIEWED FROM STUDENTS’ INTEREST (An Experimental Study at the Third Grade Students of SD Muhammadiyah PalurSukoharjo in the Academic Year of 2012/2013). Other thesis, UNIVERSITAS SEBELAS MARET.

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    Abstract

    Eni Rahayu. S891108044.The Effectiveness of After Reading Card Game in Teaching Vocabulary Viewed from Students’ Interest(An Experimental Study in the Third Grade of SD Muhammadiyah Palur Sukoharjo in the Academic Year of 2012/2013).First Consultant: Dra.Dewi Rochsantiningsih,M.Ed, Ph.D; Second Consultant: Dr. Abdul Asib, M.Pd. Thesis. English Education Department, Graduate School of Sebelas Maret University, Surakarta. 2013. The objectives of this research are: (1) to reveal whether After Reading Card Game is more effective in teaching vocabulary than Draw it-Pictionary Game for the third grade students at SD Muhammadiyah Palur; (2) To showthat students with high interest have better achievement in mastering vocabulary than students who have low interest; (3) to investigate whether there is an interaction between the techniques and students’ interest. This experimental studywas conducted in SD Muhammadiyah Palur Sukoharjo.The population was the third grade students of this schoolin the academic year of 2012/2013. To select the sample, the researcher used total sampling. The total number of the sample were 52 students. Each class consists of 26 students. One class became an experimental group and the other class became a control group. The instruments of this research were vocabulary test and students’ interest questionnaire. The data were analyzed by using normality and homogeneity test to investigate the normality and the homogeneity of the data. Afterwards, ANOVA and TUKEY test were used to analyze the significant differences between the techniques. The research findings show that: (1) After Reading Card Game is more effective than Draw It-Pictionary Gamein teaching vocabulary; (2) the students having high interest have better vocabulary mastery than the students having low interest; and (3) there is an interaction between teaching techniques and students’ interestin teaching vocabulary. Based on the research findings, it can be concluded that After Reading Card Game is an effective technique to teach vocabulary for the third grade students of SD Muhammadiyah Palur Sukoharjo. The English teachersare suggested to apply this card gamein teaching vocabulary in order the students gain better vocabulary mastery. However, teachers are also suggested to improve the students’ interest because After Reading Card Game is effective to students with high interest.

    Item Type: Thesis (Other)
    Subjects: L Education > L Education (General)
    P Language and Literature > PE English
    Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris
    Depositing User: Nisaa Adlia Adani
    Date Deposited: 03 May 2014 17:25
    Last Modified: 03 May 2014 17:25
    URI: https://eprints.uns.ac.id/id/eprint/14490

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