POLA PERTUKARAN SOSIAL GAMERS ONLINE (Studi Deskriptif Kualitatif Tentang Pola Pertukaran Sosial Gamers Online di Dragon Game Center Kelurahan Jebres, Kecamatan Jebres, Kota Surakarta)

Dharma, Adrianus Fajar Surya (2013) POLA PERTUKARAN SOSIAL GAMERS ONLINE (Studi Deskriptif Kualitatif Tentang Pola Pertukaran Sosial Gamers Online di Dragon Game Center Kelurahan Jebres, Kecamatan Jebres, Kota Surakarta). Other thesis, UNIVERSITAS SEBELAS MARET.

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    Abstract

    Adrianus Fajar Surya Dharma,D0305012, POLA PERTUKARAN SOSIAL GAMERS ONLINE(Studi Deskriptif Kualitatif Tentang Pola Pertukaran Sosial Gamers Online di Dragon Game Center Kelurahan Jebres, Kecamatan Jebres, Kota Surakarta). Skripsi.Surakarta. Fakultas Ilmu Sosial dan Ilmu Politik, Universitas Sebelas Maret, April 2012 Tujuan penelitian ini dimaksudkan untuk untuk mengetahui Pola Pertukaran Sosial dan Pola permainan yang terjadi pada Gamers online. Penelitian ini merupakan penelitian deskriptif kualitatif yang berusaha memberikan gambaran tentang perilaku apa saja yang dilakukan para Gamers Online di Dragon Game Center. Dalam penelitian ini penulis menggunakan teori pertukaran sosial menurut George C Homans. Teori ini menyebutkan bahwa prinsip psikologi umum yang mengubah atau mempengaruhi perilaku manusia lebih karena akibat dari interaksi dengan manusia lain, daripada interaksi atau pengaruh dari lingkungan fisik. Lokasi penelitian dipilih karena di game center Dragon terdapat banyak gamers online yang kecanduan berat game online dan terdapat di daerah padat di belakang kampus Universitas Sebelas Maret. Teknik pengumpulan data dalam penelitian ini menggunakan observasi partisipasi dan wawancara Kemudian teknik pengambilan sampel dalam penelitian ini menggunakan Snowball Sampling. Hasil penelitian ini menunjukkan bagaimana pola permainan game online dan pola pertukaran sosial gamers online. Mereka melakukan kegiatan bermain game secara berkesinambungan hingga gamers menghabiskan uang untuk memenuhi kebutuhan karakter gamenya, menghabiskan waktu untuk bermain game dalam mengejar level ataupun untuk berdagang guna mencari uang dan juga kehilangan kehidupan sosial mereka di lingkungan masyarakat karena jarangnya bersosialisasi di masyarakat sekitar mereka. Mereka mendapatkan teman sesama gamer dari seluruh Indonesia. Mereka bermain karena memiliki tujuan untuk mendapat pengakuan sebagai dewa di game yang mereka mainkan, atau bahkan hanya mencari uang dengan cara berjualan item, berjualan uang game yang di tebus dengan rupiah, atau menjadi joki untuk menaikkan level. dari game tersebut.mereka bermain game pula mendapatkan punishment yang berat, seperti dimarahi orang tua, kuliah menjadi terlantar dan drop out. Kata Kunci:Gamers Online, Game Online, Pertukaran Sosial Adrianus Fajar Surya Dharma, D0305012, THE SOCIAL EXCHANGE PATTERN OF ONLINE GAMERS (A Descriptive Qualitative Study on the Social Exchange Pattern of Online Gamers in Dragon Game Center, Kelurahan Jebres, Jebres Subdistrict, Surakarta City). Skripsi. Surakarta. Social and Political Sciences Faculty, Sebelas Maret University, April 2012. The objective of research was intended to find out the Social Exchange Pattern and Game Pattern occurring in Online Gamers. This study was a descriptive qualitative research attempting to give a description on any behavior exhibited by the Online Gamers in Dragon Game Center. In this study, the author employed a social exchange theory according to George C. Homans. This theory mentioned that the general principle changing or affecting the human behavior was more due to the interaction of one human with another, than to the interaction or the effect of physical environment. The research location is in Dragon game center,in where there were many severely addicted online gamers and it was located in dense area behind Sebelas Maret University campus. Technique of collecting data used in this research was participatory observation and interview. Then, the sampling technique used in this research was Snowball Sampling. The result of research showed how the gaming pattern of online game and the social exchange pattern of online gamers. They played the game continuously thereby spent much money to meet their game character need, spend much time to play the game in catching the level or to trade in order to earn money and also lose their social life in society environment because they socialized very rarely with the society surrounding. They made fellow gamers throughout Indonesia as their friend. They played because they had shared objective to be recognized as the god in the game they played, or even only to earn money by means of trading the item, to trade the game money redeemed with rupiah, or to become jockey to raise the level of the game. They playing the game also got severe punishment, such as reprimand from their parents, their education was distracted and drop out. Keywords: Online Gamers, Game Online, Social Exchange.

    Item Type: Thesis (Other)
    Subjects: H Social Sciences > HM Sociology
    Divisions: Fakultas Ilmu Sosial dan Ilmu Politik > Sosiologi
    Depositing User: Satria Nur Fauzi
    Date Deposited: 19 Apr 2014 19:22
    Last Modified: 19 Apr 2014 19:22
    URI: https://eprints.uns.ac.id/id/eprint/12435

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